Therefore, hardware acceleration only works when transform itself is animated. Note on transform: Motion allows animating independent transforms like x and scale, while browsers don't. #Supported valuesÄifferent browsers are capable of accelerating different values so Framer Motion supports a superset of them. Youll use Framer Motion with react-intersection-observer to trigger squares and scale animation to grow bigger when they come into view. You can turn anything HTML or SVG element into a motion component by adding to the beginning of the element. It even does some work to ensure features that don't traditionally work on the GPU are supported, like spring animations, custom easing functions, velocity transfer and animation interruption. The heart & soul of Framer Motion is Motion components. For this reason, Motion's hybrid engine intelligently decides when an animation can safely run on the GPU, falling back to JavaScript animations when it needs the additional functionality. However, native browser animation APIs offer fewer features than Framer Motion's JavaScript animations. GPU animations are also more energy efficient, leading to lower battery usage. Running animations on the GPU enables smoother performance, especially in situations where the main JavaScript thread becomes busy. The changing key will trigger AnimatePresence to animate the div in and out each time it changes (because new key means its a different element). Browsers are able to run some animations via the GPU using CSS or the Web Animations API (WAAPI). Wrap your motion.div with an AnimatePresence tag, and use the seconds as a unique key for your div.
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